Shadow Trap places a portal to the underworld on the ground complete with ominous hands oozing out of it. This allows a vampire to blend in with the environment and turn almost invisible which is particularly important if you were accidentally spotted. Powerful, but not invincibleĬloak of Shadows will be a true stealth player's favorite ability. Getting spotted is also the quickest way to die. It's also incredibly easy to dash away at high speeds if you need to escape, but beware. Taking out enemies is as simple as slashing at them or using one of your many unique powers. That's an important key to making the game replayable since it's entirely a single-player experience.įast Travel Games seems to have figured out how to ride the thin line between a vampire's undeniably powerful abilities and its unique weaknesses. While the demo was more forgiving than some of those titles - being spotted didn't result in mission failure - key failures like that ensured that I wasn't awarded any of the bonus objectives available. Vampire is a stealth action game at heart, not dissimilar from games like Metal Gear Solid or Splinter Cell. The demo I played contained an introductory area plus one mission from the main game, so the only blood I spilled was merely a sample of the final game's depth.įast Travel Games seems to have figured out how to ride the thin line between a vampire's undeniably powerful abilities and its unique weaknesses. In Vampire, players will find themselves sneaking around the dimly lit streets of Venice in search of blood and a missing artifact. But while the two titles share a similar naming convention and an overarching universe, Vampire's gameplay is substantially different from Wraith's slow, methodical weapon-less brand of horror.
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